![]() Graphically the game is on par with the PC version, which is to say it looks old, but in a timeless way. What is important though is that all the information needed is easy to find and easy to read, making navigation easy while making sure knowing exactly what is going on at any time is something that comes naturally. It takes up a good portion of the screen and can initially seem a little cluttered, but it is something of a necessary evil. Large fonts, easy-to-see icons and clear maps and resource counts. ![]() Now, it is clearly designed for sitting on a couch and playing on a big-screen TV. The first thing that has happened is the UI has had a bit of a shake-up. This has allowed the development team to not only bring Age of Empires 2 to console in a way that is playable but to make the experience worthwhile even for those who have played hundreds of hours of the game on PC and that is no mean feat. ![]() ![]() How would the developers take such a complex set of systems and make them not only accessible on a controller but fun to use? It turns out they did it with a little bit of outside-the-box thinking and a few changes in key areas. After all, it has been built from the ground up with the precision and micromanagement that is only possible with a mouse in mind. Coming to consoles was always going to be a tough road for a game like this. ![]()
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